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Final fantasy xvi developers12/8/2023 ![]() ![]() Just a few minutes in, Final Fantasy XVI combat director Ryota Suzuki’s previous experience designing Devil May Cry V was immediately apparent.Īs protagonist Clive, you wield various Eikons (traditionally known as Summons) as if they’re different weapons or movesets. The preview demo featured well over an hour of combat-focused gameplay in two different scenarios-the first being a dungeon-like raid on a castle that ended in a story-critical boss fight. ![]() But more than anything, the playable demo has me largely convinced that this new gameplay formula is actually the right move for the franchise. ![]() Final Fantasy XVI is a bombastic, aggressive spectacle with prestige-level production values and a striking, self-serious vibe. While each entry in the series has tried something new, Final Fantasy XVI is arguably the biggest departure thus far.Īfter getting a hands-on with a preview demo-and talking to the creative business Unit III development team about the story, structure, and content of the game-the series diehard in me is starting to make out the vision being constructed here. And it’s seemingly trying to deliver the type of game a modern audience expects. It’s a darker, more violent story that, by the developers’ own admission, draws more from fantasy blockbusters in the West. It’s an action RPG with a heavy emphasis on the “action” part, built around only one playable character. In so many ways, Final Fantasy XVI wants you to abandon everything you know about the franchise. ![]()
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